Play backgammon for two on one screen. Dice, doubles, bar entry, hits and bearing off with legal-move checking. Free, no wagers or account.
One game. Two rivals.
How to play Backgammon
Play backgammon for two on one screen. Dice, doubles, bar entry, hits and bearing off with legal-move checking. Free, no wagers or account.
Each player has 15 checkers. White travels from point 24 to 1, Black from 1 to 24. Bring all your checkers home, then bear them all off first.
Each player rolls one die to start; ties are rerolled. The higher roller starts using both numbers. Later turns use two dice; doubles give four moves.
Each number moves one checker separately. Land on an empty point, your own point, or a single opposing checker, which is hit to the bar. Two or more opposing checkers block a point.
Checkers on the bar must re-enter in the opponent’s home board before any of your other checkers can move.
Use as many dice as possible. If only one of two different numbers can be played, use the higher one when available. Highlights account for the whole turn, not just the first step.
Bear off only with every checker home and none on the bar. An oversized die can bear off from your farthest occupied point. If hit, re-enter and return home before bearing off again.
Play single games without wagers or a doubling cube. Single wins, gammons and backgammons are identified; each counts as one game in your session score.
Play together on one phone, tablet or computer. No account is needed; the current game and scores stay in this browser. Created by Tappix.